
Season 8
Episodes
Fernando Mendes: Gaminar
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that...
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What Does it Take to Create an Award-Winning Program?
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy? How do you articulate the...
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David Castañeda Pardo and Lina M. Parra Ante

How can you use a motivation driver’s perspective to test your game designs in a more integrative way? Step 1: Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges...
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Scott Provence: Why Villains Always Lose
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. More than just a hands-on learning...
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Hadiya Nuriddin
: Choose your Fighter
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. Learn how...
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Mahesh Joshi: A Client’s Request
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic...
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Deirdre Jensen - Scenario-Based Learning and Gamification
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together - How Scenario-Based Learning and Gamification are Great...
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Jimbo Clark - Thinking Out of the Virtual Training Box
Covid-19 brought tremendous disruption to the world of physical corporate training. Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital...
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Eric Nelson - School is in: Gamification Schoolhouse
An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content...
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Tim Dickerson - Start Dirty Stay Dirty
Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice. In this episode Monica and Tim talk about what particular gems...
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