
All Episodes
Episodes
Mahesh Joshi: A Client’s Request
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic...
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Deirdre Jensen - Scenario-Based Learning and Gamification
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together - How Scenario-Based Learning and Gamification are Great...
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Jimbo Clark - Thinking Out of the Virtual Training Box
Covid-19 brought tremendous disruption to the world of physical corporate training. Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital...
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Eric Nelson - School is in: Gamification Schoolhouse
An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content...
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Tim Dickerson - Start Dirty Stay Dirty
Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice. In this episode Monica and Tim talk about what particular gems...
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Richard Vass - How to Make Rockstar E-Learning
Our topic today is centered on what Richard and eLearning Brothers do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of...
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Game-Based-Learning in Practice
Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions...
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Javier Velasquez - Gamification Feedback, Rules, and Loops
Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable...
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Bernardo Letayf - Map a Player Journey
Why is a well crafted player journey such an essential part of gamified instruction? Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation. Learn...
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Victoria Ichizli-Bartels - Practice Self-Gamification
Our topic today is: Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game You are going to appreciate the program today as you learn how and why to turn your...
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Marilyn Zwissler - The Great Art Quest
An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures. About Our Guest: Marilyn Zwissler...
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Jean Marrapodi - GamiCon Throwdown Judging
Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made. We explore questions like...
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