
All Episodes
Episodes
Monica Cornetti -- Match-A-Mo Learner Persona Game
Match-A-Mo Learner Persona Game The Sententia team developed this 2-minute game to playfully learn how to match mechanics to a learner persona. As part of marketing and branding campaign for GamiCon19, the game...
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Edgar Solano - The WakeUpBrain Game
A program launched by Confecámaras, the guild of Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation in the country. The objective was to increase the level of innovation...
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Kyle Miller - EDMS Escape Room
With over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to find the...
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Rev - by PentaQuest
Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development. Like many...
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Scott Provence - Mission: Uncountable
According to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide...
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Using SOP Strategies to Demonstrate Engagement
At the Academy for Professional Excellence, a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They...
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Guerra-Martinez and Noffs - Discussion Hero
Discussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving...
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Mechel Glass - Misadventures in Money Management
The Consumer Finance Protection Bureau created the Misadventures in Money Management (MiMM) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time”...
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Rob Alvarez - Leverage Gamification Without Starting from Scratch
I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which...
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Miary Andriamiarisoa - Gamification and the Zone of Proximal Development
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize...
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Egan and Pariseault - Gamification from Scratch
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were...
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Keith Lillico - Watch your Step -- The Uncanny Valley and Learning
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts...
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