The Gamification Report Blog
Two years ago, I moved about as far south as you can move in the State of Texas. Down here, my life would go more smoothly if I could at least understand spoken Spanish (9 damas bailando), but…Â
People who teach language acquisition are perhaps rightfully faultfinding of programs like Duolingo, but...
by Jonathan Peters, PhD
Chief Motivation Officer
As Sententia celebrates the 12 Days of Christmas, I anticipated eight maids a milking …
because I worked on a dairy farm for several months in high school.Â
I was sent to a boarding school that believed young people shouldn’t just sit in the classro...
Monica Cornetti, MS-EDE
President
When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you will use mechanics ...
by Jonathan Peters, PhD
Chief Motivation Officer
When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high school (yes, fr...
Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial for...
At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.
What?
Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list of 100 Top Tools for...
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points, experiences, behavio...