The Gamification Report Blog
At the heart of Seth Godin's Tribes is the idea that every one of us has the power to lead, to connect, and to inspire. It's about finding your tribe, a community of like-minded individuals who share a passion, a purpose, and a drive to make a difference.
This very essence is what we aim to cultiva...
The PlayStation Access controller is a significant leap forward in the world of gaming accessibility. What Sony's endeavor showcases is not just a commitment to inclusivity but also a meticulous design process that centers on the user. Such initiatives bear a close resemblance to the principles behi...
Mardi Gras, with its vibrant colors, spirited festivities, and mysterious masquerades, has always been a celebration that captivates the senses. This year, at GamiCon, we added another dimension to this already exhilarating tradition by introducing the 'Mardi Gras Mayhem Game,' an innovative blend o...
In today’s fast-paced world, learning cannot remain bound to traditional methods. It must evolve, grow, and adapt. That's where Game Garage zooms into the picture. A revolutionary platform where gamified and game-based learning takes the center stage, Game Garage is set to redefine how we approach e...
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations or...
Employee engagement remains a cornerstone of organizational success. With motivated employees, companies experience better productivity, lower turnover, and a positive work culture. However, traditional training methodologies fall short in achieving or even maintaining the desired levels of engageme...
As we gear up for our fifth annual GamiCon, a wave of excitement fills the air at the GamiCon Headquarters. It's not just about another event; it's a celebration of creating 'Play. Purpose. Potential.' in every learning experience. Through gamified and game-based learning designs, we aim to push bou...