The Gamification Report Blog
At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.
What?
Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list of 100 Top Tools for...
Let’s face it … getting people actively involved and interested in training isn’t easy!
The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they don’t want to sit through another bor...
by Jonathan Peters, PhD
When discussing technology and learning, it’s important to understand that the human brain developed over millions of years, and even the most ancient parts of the brain were learning long before we developed our cerebral cortex.Â
Putting aside survival and skill learning t...
What is your most significant competitive advantage?
Henry Ford once said, “Thinking is the hardest work there is, which is the probable reason why so few engage in it.”
Today the only significant differentiator for you, your career, and your success in relationships, health, finances, or spiritua...
My previous post, The Problem with the F Word, explored the self-fulfilling fear cycle and self-limiting beliefs that trap you and keep you from moving there.
In the book Habits Die Hard, authors Anderson and Murphy reference a practice from Buddhist teacher, James Barasz, that you can use to dispe...
by Monica Cornetti
President, Sententia Inc
Have you ever thought about the gap between where you are and where you want to be? How big is that gap?Â
Have you discovered what that gap is? Typically, it’s the risk you haven't taken.
What keeps you from crossing that gap? It’s that 4-letter F Word. ...
Learner Personas are fictional characters, created based upon your research to represent the different learners that will take your training or use your employee engagement tool. Creating personas helps you, the designer, and your team to understand learner's needs, pain points, experiences, behavio...