The Gamification Report Blog

Game Design Fundamentals - The Magic Circle game design game-based learning gamification Dec 29, 2022

By Jonathan Peters, PhD
Chief Motivation Officer

In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.

In video games, it is obvious t...

Continue Reading...
Can We Get Serious About Gamified and Game-Based Learning? adult learning behavioral science corporate training game-based learning gamification Dec 28, 2022

Monica Cornetti, MS-EDE
President

A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present so that learners:

  1. Take an active rol
  2. ...
Continue Reading...
Create a Player Journey of Actions and Consequences corporate training game-based learning gamification instructional design Dec 27, 2022

Monica Cornetti, MS-EDE
President

When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you will use mechanics ...

Continue Reading...
The Secret to Great Gamified and Game-Based Learning Design behavioral science game-based learning gamification motivation Dec 26, 2022

Jonathan Peters, PhD
Chief Motivation Officer 

What makes your learners tick? 

Gamified and game-based learning (GBL) design are effective tools to make training engaging and fun, because they use the dynamics of games, such as narrative, collaboration, chance, and progress, to tap into learners’ ...

Continue Reading...
If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial for...

Continue Reading...
Corporate Training is Broken adult learning business objectives corporate training game-based learning gamification Nov 07, 2022

Let’s face it … getting people actively involved and interested in training isn’t easy!

The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they don’t want to sit through another bor...

Continue Reading...
The Game Called 12 Days of Christmas (demystifying the myth) adult learning game-based learning gamification instructional design Dec 22, 2021

When I was at summer camp we sang the song, “There’s a hole at the bottom of the sea.” Each verse expanded until the final round went: 

There's a fleck on the speck on the tail
On the frog on the bump on the branch
On the log in the hole in the bottom of the sea

There's a hole, there's a hole,
The...

Continue Reading...
1 2 3 4 5