A "Hold-Your-Pee" Game Mechanic?

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:  beer was $1.50 until someone, um, “relieved themselves.” When someone couldn’t hold it anymore and used the restroom, the beer prices went back to the regular price.

This game mechanic, “hold-your-pee,” probably won’t get included on Sententia Gamification’s list of game mechanics, but like all mechanics, hold-your-pee does appeal to different core motivators differently.

For instance, if someone were highly motivated by Acceptance, they would leave the bar and drive down to the road to use the restroom at a McDonalds instead of letting down the group. This game mechanic would put them under a lot of stress both emotionally and physically.

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