by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
“It’s not gross; it’s slime.” the goblin kept saying as he touched our faces with something while we were bottle-necked in a dark, tight hallway. We were a group of undergrads giggling through our fear and creeps. And we paid what for us was good money for the experience.
It’s odd that of all that happened during my undergrad years, the memories of that haunted house are vivid and specific.
This is because of the amygdala, our brain’s early alarm system. Thy amygdala sits behind the eye and over our ear, and we have one on each side of our brain. These almond-shaped guys react to sight, sound, touch, and taste. And when the alarm goes off, they flood the bloodstream with stress hormones that increase the heart rate and respiration, and thus blood pressure.
I remember the smell of the slime, how the air flowed through the haunted house, the sounds of...
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