The Gamification Report Blog

If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial...

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The Most Maligned Tool in our Industry adult learning corporate training e-learning gamification instructional design Nov 14, 2022

At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.

What?

Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list...

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ILT vs Hybrid vs eLearning (oh my) adult learning corporate training e-learning Oct 19, 2022

by Jonathan Peters, PhD

When discussing technology and learning, it’s important to understand that the human brain developed over millions of years, and even the most ancient parts of the brain were learning long before we developed our cerebral cortex. 

Putting aside survival and...

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Are You Failing as a Teacher? adult learning corporate training e-learning gamification instructional design Jul 19, 2022

by Monica Cornetti
Chief Engagement Officer, Sententia Gamification

My adventure into the world of gamification for learning began in the summer of 2012 when I received a call from a client asking me to develop a Creative Thinking Workshop for her managers using gamification. She said to me, "I...

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4 Reasons to Enter Your L&D Project For an Industry Award adult learning corporate training e-learning gamification instructional design Jun 22, 2022

Training and eLearning awards and industry recognition are a well-established part of the Learning & Development community.

But while it's exciting to win big at an awards ceremony, you may be wondering whether they're worth the hard work and time that it takes to enter.

Awards and the...

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Gamification 101: How the Game is Played adult learning business objectives corporate training e-learning gamification instructional design Apr 26, 2022

The reality is…

  • People enjoy playing games
  • Popular games inspire extreme loyalty
  • People are motivated by gaming reward and achievement systems
  • Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them

Gamification does NOT equal technology......

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Seven Ways to Add Stories to Your eLearning Courses e-learning gamification instructional design story Jan 17, 2022

Monica Cornetti, President, Sententia, Inc

 

We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience.

So what does it actually take to create a story that is not only engaging but...

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