The Gamification Report Blog
Following the powerful insights in Chapter 1, we continue our GamiCon48V book study journey through Unreasonable Hospitality with Chapter 2—centered around the transformative power of mindset. Will Guidara challenges us to go beyond reacting to needs and instead lead with intentionality, care, and a...
There’s no debate. If you want to see the future of learning, these four projects are it. Chosen by a panel of expert judges at GamiCon48V’s Throwdown Competition, these award-winning designs are not just creative—they’re transformative. Each one tackles a real-world challenge in adult education and...
The Power of Unreasonable Hospitality: Lessons from Chapter 1
I was so impressed by Unreasonable Hospitality by Will Guidara that we used it as a guiding principle for GamiCon48V. Our Sententia creed—generosity, graciousness, and gratitude—felt perfectly aligned with Guidara’s philosophy, but his b...
We’re fresh off GamiCon48V and the Training Magazine 2025 Conference and Expo, where we experienced an overwhelming surge of excitement and interest in gamification and game-based learning. Attendees were eager to deepen their knowledge, grow their skills, and apply innovative learning techniques in...
In today’s fast-paced world, continuous learning is not just an option; it's a necessity. At Sententia Gamification, we understand the power of innovative learning methods and are excited to offer an exceptional opportunity for learners to accelerate their professional growth. This week, we are intr...
The journey to mastering gamification in education and corporate training takes a new leap in 2025 with Sententia's comprehensive certification path, offering individuals a robust way to enhance their skills and career. Starting in December 2024 and continuing into early 2025, Sententia Gamification...
In the realm of corporate training and higher education, aligning learning initiatives with business objectives isn't just a strategic move—it's essential for creating effective and impactful educational programs. Yet, as I've seen in our Level 3 Gamification Master Craftsman coaching calls, even th...