The Gamification Report Blog
When I was at summer camp we sang the song, “There’s a hole at the bottom of the sea.” Each verse expanded until the final round went:Â
There's a fleck on the speck on the tail
On the frog on the bump on the branch
On the log in the hole in the bottom of the sea
There's a hole, there's a hole,
The...
The legendary (and infamous) Spanish Reale, or "Piece of Eight" is the coin of pirate lore, when kings ruled the land, and pirates ruled the sea!! Minted for over 300 years, Spanish Reales were the world's premiere trade coin... and were the coin of choice for kings and pirates alike.
At Sententia ...
With live events, we enter a magic circle that is difficult to replicate with virtual events, (as you know as you’ve attended numerous online meetings, classes, and events this past 18 months).
We’ve done a ton of research and found that a combination of platforms allows us to create better experie...
We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.
“Demogr
...
In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself. Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the professional training i...
Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a "Din...
Puzzles are often overlooked by the gamification community. Let's use this day to think about adding puzzles into our programs.Â