The Gamification Report Blog

Create a Player Journey of Actions and Consequences corporate training game-based learning gamification instructional design Dec 27, 2022

Monica Cornetti, MS-EDE
President

When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you will use mechanics ...

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The Secret to Great Gamified and Game-Based Learning Design behavioral science game-based learning gamification motivation Dec 26, 2022

Jonathan Peters, PhD
Chief Motivation Officer 

What makes your learners tick? 

Gamified and game-based learning (GBL) design are effective tools to make training engaging and fun, because they use the dynamics of games, such as narrative, collaboration, chance, and progress, to tap into learners’ ...

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If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial for...

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The Most Maligned Tool in our Industry adult learning corporate training e-learning gamification instructional design Nov 14, 2022

At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.

What?

Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list of 100 Top Tools for...

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Corporate Training is Broken adult learning business objectives corporate training game-based learning gamification Nov 07, 2022

Let’s face it … getting people actively involved and interested in training isn’t easy!

The world of business is undergoing a profound shift. Workers are making more of their own decisions. They don’t want to be told what to do. They want to learn – BUT -- they don’t want to sit through another bor...

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What Do You Know About the Esports Phenomena? adult learning game design gamification motivation Sep 14, 2022

Stats You Don’t Know BUT Your Learners Do

In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.

Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity esport...

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Using Social Deduction Games in Learning game design gamification instructional design Aug 10, 2022

by Jonathan Peters, PhD

There is a subset of games that I believe deserves an examination for certain learning programs. We’ve had a couple of people going through our Gamification Certifications recently who are tasked with creating cyber security courses. And I imagine other readers might be desi...

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