The Gamification Report Blog
Jonathan Peters, PhD - Chief Motivation Officer, Sententia
As I write these words, directly behind me are two shelves of books dedicated to copywriting and persuasion. I would guess that most of them pay homage to a book written almost 2400 years ago (which is sitting in another section over my rig...
Monica Cornetti, President, Sententia, Inc
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We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience.
So what does it actually take to create a story that is not only engaging but also...
When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the supervision of youth pastors t...
Jonathan Peters, PhD
Chief Motivation Officer
Perhaps the bigger question is why would 10 lords be leaping? Is it because of the lizard in the living room? Or a lusty look from a lover? Perhaps they’re competing to be on the leaderboard in a leaping league. Â
In learning and development and, to a l...
Understanding the 12 Days of Christmas meaning adds something special to this favorite traditional carol. Its repeating verses make it fun to learn the list of traditional gifts which reflect items that were familiar to life in 18th century England and France.
The song has endured because it applie...
by Jonathan Peters, PhD
Chief Motivation Officer
Probably because of my sense of humor, or maybe because I have a high motivation for Curiosity, but the game mechanic of Easter eggs is one of my favorites.Â
For readers unfamiliar with the use of the term (not the eggs you painted as a child), the g...
In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.
In video games, it is obvious that we are in a world different from the real wor...