Lotteries as a Game Mechanic… Fun or Manipulation? (Part 2)

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In a previous article, I wrote about the evolutionary psychological aspects of the game mechanic of lotteries. In this article, I want to share some of the cool uses of lotteries to change behaviors. While these examples are not about employee engagement and learning, I think you’ll find them interesting, and hopefully they’ll generate some creativity on how you can use lotteries as a game mechanic in your programs.

In my previous article, I noted that lotteries are enjoyed by most people except for those who place a high emphasis on Savings and Tranquility (the need to be safe). For them, the risk outweighs any pleasure gained from anticipating a large windfall. 

Lotteries are certainly popular, especially when the pots reach tens of millions of dollars, but when we discuss lotteries as a game mechanic, we find that lotteries are about more than simply rewarding with cash. The fun comes from...

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4 Levels of Measurement for Your Next Gamification Project

Written by Monica Cornetti
CEO, Sententia Gamification

Let's talk Key Performance Indicators or KPIs. In its simplest form, a KPI is a type of performance measurement that helps you understand how your HR or L&D department is performing. If everything is important… nothing is important.

To be effective, a KPI must:

  • Be well-defined and quantifiable.
  • Be communicated to all stakeholders.
  • Be crucial to achieving your goal.
  • Be relevant to your program.

The trouble is, there are thousands of KPIs to choose from. If you choose the wrong one, then you are measuring something that doesn’t align with your goals. How, then, should you go about selecting the right KPIs for your program?

The best way to accomplish this is by researching and understanding the most important KPIs. This way, you’ll have a better understanding of which ones are specific to your program and which ones will be of no benefit or will not be impacted by your program.

Remember:  If everything...

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