by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer
I was in high school when Zork was available on the Commodore 64. My friends and I spent hours a day exploring the imaginary world with a notebook full of what we learned about the realm, the questions to ask, the instructions to give, and so on.
With only 64K in memory, the only graphics this game had were on the floppy disk case (Yes, I was so cool that I had one of the first floppy drives). Our whole experience we had with this vast underground territory was through typing questions and making decisions on the answers we received.
Of course, Fortnite is a completely different experience than what I had decades ago, but if we remove all the shooting, the core desire that made Zork fun for me is probably part of what makes Fortnite fun for you (or your children): The core desire I label as Adventure.
When Dr. Stephen Reiss was mapping out core human desires. He noticed that everyone...
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