The Gamification Report Blog

12 Days. 12 Gifts. Learning That Lasts. corporate training game-based learning gamification Jan 05, 2026

At Sententia, we believe learning should feel human.

That belief shapes everything we do. How we design experiences. How we teach gamification. How we support professionals who are building learning in complex, real-world environments. It’s also why our guiding values are simple and steady: be grac...

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Day 10 - Ten Lords a-Leaping corporate training cyber security gamification Dec 29, 2025

Cyber Awareness Through Play

The image of ten lords a-leaping evokes motion, risk, and decisive action. Each leap is a choice. Each landing matters.

That’s exactly the space where today’s gift lives.

Day 10 of our 12 Days of Christmas Giveaways features Cybility Savvy Lords, a card-based cyber aw...

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G’Bye 2025 adult learning corporate training gamification Dec 29, 2025

I don’t usually write opinion pieces.

Most of the time, I stay focused on the work. Design. Data. What’s changing inside learning and development, and how we respond in ways that actually help people do their jobs better.

But 2025 has not been a neutral year. Pretending otherwise would miss the mo...

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Day 9 - Nine Ladies Dancing adult learning corporate training instructional design Dec 28, 2025

Learning Needs Choreography

What do you picture when you imagine nine ladies dancing?

Nine individuals moving independently, each doing their own thing?
Or a group moving together, in rhythm, with intention?

Now picture nine learners.

Each learner brings their own experience, perspective, and pa...

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Day 7: Seven Swans a-Swimming corporate training gamification instructional design Dec 26, 2025

Designing for Flow, Not Friction

The image of seven swans a-swimming is one of effortless motion. Smooth. Graceful. Continuous.

That’s exactly the feeling today’s gift is designed to create.

Day 7 of our 12 Days of Christmas Giveaways features an interactive video experience created in Articulate...

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Why the Hard Stuff Makes Better Stories corporate training instructional design story Dec 05, 2025

What The Power of Bad Teaches Learning Designers

If you’ve ever wondered why people lean in a little closer when a story takes a dark turn, The Power of Bad (Tierney and Baumeister) has the answer. Our brains are wired to pay more attention to threats, loss, conflict, and anything that carries even...

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When “Play” Becomes “Strategy”: Finding the Soul in Gamification corporate training gamification instructional design Nov 04, 2025

It started with a post in our GamiCon inner circle from Christian Gossan about Harvard Business Review’s recent release: Press Play: Why Every Company Needs a Gaming Strategy, by Bastian Bergmann.

The description promises an “eye-opening look at the rapidly rising growth of gaming” and how companie...

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