The Gamification Report Blog

When “Play” Becomes “Strategy”: Finding the Soul in Gamification corporate training gamification instructional design Nov 04, 2025

It started with a post in our GamiCon inner circle from Christian Gossan about Harvard Business Review’s recent release: Press Play: Why Every Company Needs a Gaming Strategy, by Bastian Bergmann.

The description promises an “eye-opening look at the rapidly rising growth of gaming” and how companie...

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Exploring Learner Personas: Innovative Approaches from Our Students adult learning corporate training employee engagement May 06, 2025

In our latest Level 2 Gamification Journeyman cohort, two standout learner personas have emerged—each uniquely crafted to resonate deeply with their respective teams. These personas aren't just profiles; they're insightful tools that bridge the gap between content and learner, ensuring that every ed...

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The Power of Unreasonable Hospitality corporate training gamification gamified events Apr 23, 2025

Following the powerful insights in Chapter 1, we continue our GamiCon48V book study journey through Unreasonable Hospitality with Chapter 2—centered around the transformative power of mindset. Will Guidara challenges us to go beyond reacting to needs and instead lead with intentionality, care, and a...

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If It’s Not in the Hands, It’s Not in the Head adult learning corporate training professional development Apr 11, 2025

Why We Require Hands-On Application in Our Certifications

In The Only Skill That Matters, Jonathan Levi reminds us of something our ancestors knew instinctively: people don’t learn by simply reading or being told what to do—they learn by doing. His mother’s mantra was: “If it’s not in the hands, it...

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Double Your Learning This Fall with Sententia’s Special BOO-GO Offer corporate training game-based learning gamification Oct 31, 2024

In today’s fast-paced world, continuous learning is not just an option; it's a necessity. At Sententia Gamification, we understand the power of innovative learning methods and are excited to offer an exceptional opportunity for learners to accelerate their professional growth. This week, we are intr...

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Sententia Gamification Triumphs in 2024 Training Magazine Network Choice Awards corporate training game-based learning gamification Aug 19, 2024

Sententia Gamification is proud to announce its remarkable success in the 2024 Training Magazine Network Choice Awards, an esteemed recognition sponsored by Training magazine. This year, Sententia has been honored in two critical categories: Gamification, for the sixth consecutive year, and Custom C...

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Harnessing the Power of Gamification and Game-Based Learning in Corporate Training corporate training e-learning game-based learning gamification Aug 14, 2024

Learning is a dual process involving an external environment, typically structured and directed by educators, and an internal environment, which is uniquely constructed and directed by each learner's brain.

In the world of corporate training, we frequently encounter persistent questions that reflec...

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