The Gamification Report Blog
In the ever-evolving landscape of education and training, the art of creating engaging and effective learning experiences has taken center stage. While reading this morning, it struck me that as we conclude another successful Gamification Journeyman (Level 2) cohort, the art of crafting gamified and...
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At the heart of Seth Godin's Tribes is the idea that every one of us has the power to lead, to connect, and to inspire. It's about finding your tribe, a community of like-minded individuals who share a passion, a purpose, and a drive to make a difference.
This very essence is what we aim to cultiva...
The PlayStation Access controller is a significant leap forward in the world of gaming accessibility. What Sony's endeavor showcases is not just a commitment to inclusivity but also a meticulous design process that centers on the user. Such initiatives bear a close resemblance to the principles behi...
In the world of gamified and game-based learning, understanding human behavior is key. The groundbreaking book Games People Play by Eric Berne delves deep into the intricate web of human interactions and the psychological games we play in our everyday lives. Interestingly, the concepts discussed in ...
In today’s fast-paced world, learning cannot remain bound to traditional methods. It must evolve, grow, and adapt. That's where Game Garage zooms into the picture. A revolutionary platform where gamified and game-based learning takes the center stage, Game Garage is set to redefine how we approach e...
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations or...