The Gamification Report Blog
In the realm of corporate training and higher education, aligning learning initiatives with business objectives isn't just a strategic moveāit's essential for creating effective and impactful educational programs. Yet, as I've seen in our Level 3 Gamification Master Craftsman coaching calls, even th...
Sententia Gamification is proud to announce its remarkable success in the 2024 Training Magazine Network Choice Awards, an esteemed recognition sponsored by Training magazine. This year, Sententia has been honored in two critical categories: Gamification, for the sixth consecutive year, and Custom C...
Learning is a dual process involving an external environment, typically structured and directed by educators, and an internal environment, which is uniquely constructed and directed by each learner's brain.
In the world of corporate training, we frequently encounter persistent questions that reflec...
Earlier this month whileĀ in Atlanta, I had the incredible honor of guiding a group of young professional women on a journey to discover strategies to unleash their executive leadership voices. Amidst the backdrop of innovation and personal growth, we delved into the crucial aspect of creating person...
In the dynamic world of corporate training, where each learner's path is as distinct as their individual aspirations and interests, traditional one-size-fits-all approaches to learningĀ have lost their relevance. Recognizing and addressingĀ a range of learning needs is not just beneficialāit's imperat...
In theĀ bustling corridors of the Atlanta Airport, amid the noise of hurried footsteps and glaring overhead announcements, I encountered a moment that perfectly encapsulated the power of imagination ā and the often-missed opportunities to harness it. The airport's underground train system, known as "...
In the ever-evolving landscape of education and training, the art of creating engaging and effective learning experiences has taken center stage. While reading this morning, it struck me that as we conclude another successful Gamification Journeyman (Level 2) cohort, the art of crafting gamified and...