The Gamification Report Blog
Understanding the 12 Days of Christmas meaning adds something special to this favorite traditional carol. Its repeating verses make it fun to learn the list of traditional gifts which reflect items that were familiar to life in 18th century England and France.
The song has endured because it applie...
In Game Design, we talk about the Magic Circle into which a player steps when they agree to play the game. Inside this circle, the rules and reality of the real world are suspended, and we accept the world of the game.
In video games, it is obvious that we are in a world different from the real wor...
Jonathan Peters, PhD
Chief Motivation Officer
Gamification is an effective tool to make training engaging and fun, because it uses the dynamics of games, such as collaboration, chance, and progress, to tap into learners’ intrinsic desires to master and complete tasks.
When done well, gamification m...
by Jonathan Peters, PhD
Chief Motivation Officer
When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high school (yes, fr...
When I was at summer camp we sang the song, “There’s a hole at the bottom of the sea.” Each verse expanded until the final round went:Â
There's a fleck on the speck on the tail
On the frog on the bump on the branch
On the log in the hole in the bottom of the sea
There's a hole, there's a hole,
The...
The legendary (and infamous) Spanish Reale, or "Piece of Eight" is the coin of pirate lore, when kings ruled the land, and pirates ruled the sea!! Minted for over 300 years, Spanish Reales were the world's premiere trade coin... and were the coin of choice for kings and pirates alike.
At Sententia ...
We academic types are often critical of studies. In this case, the study I want to explore with you was a self-selected group of people self-reporting on an online survey. So, not very scientific, but some interesting things surfaced that impact the design of gamified learning programs.
“Demogr
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