The Gamification Report Blog

Pushing Boundaries Through Play adult learning e-learning gamification motivation narrative Mar 25, 2019

Play, at least from an evolutionary psychological perspective, isn’t always smiles and unicorns. Watch any group of children playing, and you’ll see them push the boundaries. Boys will typically escalate “rough-and-tumble” play until someone expresses pain. And while girls...

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Play Makes You Smarter—Seriously adult learning behavioral science e-learning gamification motivation narrative Feb 18, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Science shows that the bigger your brain, the more you play and the more complex your play is—at least compared with other animals. From dogs to dolphins, the bigger the brain, the more likely you are to play.

...

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Territory Exploration and Learning: Fortnite and Learning Programs adult learning e-learning gamification instructional design motivation narrative Feb 12, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I was in high school when Zork was available on the Commodore 64. My friends and I spent hours a day exploring the imaginary world with a notebook full of what we learned about the realm, the questions to ask, the instructions...

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Using an "In-Game Economy" in Your Learning Programs behavioral science e-learning game design gamification motivation Feb 04, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In-game economies are a common game mechanic in gamified learning programs; however, it is important to understand that people interact differently with economies based on their Motivation Profile. Without such an...

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In Search of Fun adult learning corporate training e-learning gamification instructional design motivation narrative Jan 28, 2019

by Monica Cornetti
CEO, Sententia Gamification

Is it possible to make dull, difficult, tedious, or challenging tasks just a little more fun? 

What if you could make your employee learning experiences interesting, challenging, and FUN -- perhaps more game-like?

The reality is… you enjoy...

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Seven Ways to Add Stories to Your eLearning Courses adult learning e-learning gamification motivation narrative Jan 21, 2019

by Monica Cornetti
CEO, Sententia Gamification

We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience. 

So, what does it actually take to create a story that is not only engaging...

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What Makes Your Learners Tick? (The Secret to Gamification Design) adult learning e-learning gamification instructional design motivation Jan 14, 2019

by Monica Cornetti
CEO, Sententia Gamification

Gamification is an effective tool to make training engaging and fun, because it uses the dynamics of games, such as collaboration, chance, and progress, to tap into learners’ intrinsic desires to master and complete tasks.

When done well, ...

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