The Gamification Report Blog
In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself. Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the professional training i...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could say tha...
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What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.
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How are Learner Personas Cr...
By Monica Cornetti
President, Sententia Gamification
Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a ve...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
Visualize this: It’s the Fourth of July in the United States. You are at a park awaiting the setting sun and the fireworks. You are sitting on a blanket and have a picnic next to you waiting to be consumed. And let’s assume th...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain things in lif...
Pretty much every profession that designs experiences for other people uses personas… except the learning and development community. Game designers, app designers, web page designers all rely on personas to determine what will appeal to their target audiences and what things they should avoid. But f...