The Gamification Report Blog
The PlayStation Access controller is a significant leap forward in the world of gaming accessibility. What Sony's endeavor showcases is not just a commitment to inclusivity but also a meticulous design process that centers on the user. Such initiatives bear a close resemblance to the principles...
In the world of gamified and game-based learning, understanding human behavior is key. The groundbreaking book Games People Play by Eric Berne delves deep into the intricate web of human interactions and the psychological games we play in our everyday lives. Interestingly, the concepts...
In today’s fast-paced world, learning cannot remain bound to traditional methods. It must evolve, grow, and adapt. That's where Game Garage zooms into the picture. A revolutionary platform where gamified and game-based learning takes the center stage, Game Garage is set to redefine how we...
An interesting question popped into my inbox recently from a diligent student, prompting some lightbulb moments. They asked, "What, exactly, is the difference between a challenge and an obstacle in the context of gamified corporate training?"
Both "challenges" and "obstacles" refer to situations...
Employee engagement remains a cornerstone of organizational success. With motivated employees, companies experience better productivity, lower turnover, and a positive work culture. However, traditional training methodologies fall short in achieving or even maintaining the desired levels of...
Engaging your audience is no longer just about a captivating lecture. Instead, the modern approach to learning and training is rooted in interactive experiences that stimulate both the mind and emotions. The world of corporate training has seen a significant evolution, especially when it comes to...
The world of education and training has evolved rapidly in the past decade. Traditional methods are continually being redefined, replaced, or augmented by new and innovative techniques. One such paradigm shift has been the increasing adoption of gamification and game-based learning experiences,...