The Gamification Report Blog
In addition to being host of The Gamification Quest Podcast, Monica enjoys being a guest on the occasional instructional design podcast herself. Earlier this week, Monica joined Dr. Ginger Malin on BadgeCert's StreetCred podcast to discuss applied learning, the future of the professional training i...
Backward Day is a fun day that encourages us to do things in an order that we would not usually do them. For example, we just ate dessert for dinner. A wonderful reversal of fortune. An unexpected eruption of hot chocolate and ice cream from an innocuous offering on the menu labeled simply as a "Din...
Puzzles are often overlooked by the gamification community. Let's use this day to think about adding puzzles into our programs.Â
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
“It’s not gross; it’s slime.” the goblin kept saying as he touched our faces with something while we were bottle-necked in a dark, tight hallway. We were a group of undergrads giggling through our fear and creeps. And we paid w...
Jonathan Peters, PhD
CMO, Sententia Gamification
There is an oft-quoted and perhaps overused prediction by Gartner that 80 percent of gamification efforts are destined for failure. (At least that was the prediction in 2014.) Given the prevalence of the Pareto Principle (80/20 Rule), we could say tha...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
Remember back before the Virus? How did you spend summer holidays? Â
For many people, summer celebration and recreation involve the family—specifically, their children. They can’t understand why you would picnic in a park or l...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
I spoke at the Irish Game-Based Learning Conference this morning. Believe me, I would rather have been there in person if for no other reason than to be on their time zone (waking at 4:00 AM to speak does not fit my circadian r...