The Gamification Report Blog

Playful Design is Serious Business adult learning corporate training gamification instructional design Apr 28, 2022

Monica Cornetti, MS-EDE
President

A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:

  1. Take an active ro
  2. ...
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Gamification 101: How the Game is Played adult learning business objectives corporate training e-learning gamification instructional design Apr 26, 2022

The reality is…

  • People enjoy playing games
  • Popular games inspire extreme loyalty
  • People are motivated by gaming reward and achievement systems
  • Therefore, if non-games are made more game-like, we’ll be more likely to ‘play’ them

Gamification does NOT equal technology... It is really a way of...

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Top 5 Reasons to Use a Learning Journal adult learning corporate training gamification instructional design Apr 19, 2022

A learning journal is a collection of notes, thoughts, drawings, sketches, observations, and kept in a collected space (such as a notebook) to enhance your learning, make connections, and build upon prior knowledge. I LOVE beautiful learning journals!

The premise behind keeping a journal is that in...

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The Rhetoric of Super Bowl Ads (and what that might mean for learning programs). corporate training gamification instructional design Feb 09, 2022

Jonathan Peters, PhD - Chief Motivation Officer, Sententia

As I write these words, directly behind me are two shelves of books dedicated to copywriting and persuasion. I would guess that most of them pay homage to a book written almost 2400 years ago (which is sitting in another section over my rig...

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Seven Ways to Add Stories to Your eLearning Courses e-learning gamification instructional design story Jan 17, 2022

Monica Cornetti, President, Sententia, Inc

 

We all know that stories are a great way to engage an audience, yet it seems so few people actually study and use the tool in a manner that truly impacts their audience.

So what does it actually take to create a story that is not only engaging but also...

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Juke Box Hero adult learning behavioral science corporate training e-learning game design gamification Jan 04, 2022

When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the supervision of youth pastors t...

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Why Would a Lord Leap? behavioral science gamification instructional design Jan 03, 2022

Jonathan Peters, PhD
Chief Motivation Officer

Perhaps the bigger question is why would 10 lords be leaping? Is it because of the lizard in the living room? Or a lusty look from a lover? Perhaps they’re competing to be on the leaderboard in a leaping league.  

In learning and development and, to a l...

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