The Gamification Report Blog
Stats You Don’t Know BUT Your Learners Do
In the past decade, competitive gaming has experienced a meteoric rise in popular culture and economic value.
Esports is the fastest growing sport in the country, and colleges have begun to respond to that demand by offering scholarships for varsity esport...
by Jonathan Peters, PhD
With the launch of our new BOX Experience, I’ve been thinking about what it means to be inside or outside the box.
With the BOX Experience each panel of the BOX —both inside and out—represents different aspects of our lives. For instance, on the front of my box, I have an ...
by Monica Cornetti
Chief Engagement Officer, Sententia Gamification
My adventure into the world of gamification for learning began in the summer of 2012 when I received a call from a client asking me to develop a Creative Thinking Workshop for her managers using gamification. She said to me, "I know...
Like me, you were probably raised to believe that no one will like you if you talk about yourself all the time. But did you know that if you can get people to talk about themselves, this act of  self-disclosure is accompanied by spurts of heightened activity in the brain? Harvard neuroscientists hav...
Training and eLearning awards and industry recognition are a well-established part of the Learning & Development community.
But while it's exciting to win big at an awards ceremony, you may be wondering whether they're worth the hard work and time that it takes to enter.
Awards and the recognition...
By Monica Cornetti
Sententia Gamification, Chief Engagement Officer
One of the best ways to gain insights into your gamified learning program design is to implement some form of low-resolution prototyping. This method involves producing an early, inexpensive, and scaled down version of the end produ...
Monica Cornetti, MS-EDE
President
A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present and that learners:
- Take an active ro ...