The Gamification Report Blog

The Surprise and Delight of Continual Learning… adult learning behavioral science game design gamification instructional design motivation Jun 27, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

I spoke at the Irish Game-Based Learning Conference this morning. Believe me, I would rather have been there in person if for no other reason than to be on their time zone (waking at 4:00 AM to speak does not fit my circadian r...

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Prototyping for Learning and Development adult learning game design gamification instructional design motivation Apr 18, 2020

By Jonathan Peters, PhD
Sententia Gamification, CMO 

Have you had this experience? You’re tasked with creating a learning program. You’re told by company leadership that there is a problem that needs to be fixed via training. You write down what they are wanting, the learning outcomes needed, and ma...

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Creating Connections in an Isolated World adult learning behavioral science e-learning gamification instructional design motivation Apr 10, 2020

This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun. 

Although the virtual format allows students to participate from anywhere, one big disadvantag...

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5 Tips for Creating Learner Personas adult learning behavioral science corporate training gamification instructional design motivation Apr 03, 2020

 

What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.

 

 

How are Learner Personas Cr...

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Every Profession that Designs Experiences For Others Uses Personas... Except Learning and Development adult learning behavioral science corporate training gamification instructional design motivation narrative Jun 12, 2019

Pretty much every profession that designs experiences for other people uses personas… except the learning and development community. Game designers, app designers, web page designers all rely on personas to determine what will appeal to their target audiences and what things they should avoid. But f...

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What Can We Learn from the Marshmallow Tests for the Gamification of Learning? adult learning behavioral science corporate training e-learning gamification instructional design motivation May 14, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In our efforts to make learning engaging through gamification, we may trip over some unintended consequences. It turns out that there are some advantages to dry, boring lectures. 

It goes back to the famous “Marshmallow Tests”...

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A "Hold-Your-Pee" Game Mechanic? adult learning behavioral science e-learning game design gamification instructional design motivation Apr 29, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:  beer was...

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