The Gamification Report Blog

Prototyping for Learning and Development adult learning game design gamification instructional design motivation Apr 18, 2020

By Jonathan Peters, PhD
Sententia Gamification, CMO 

Have you had this experience? You’re tasked with creating a learning program. You’re told by company leadership that there is a problem that needs to be fixed via training. You write down what they are wanting, the learning...

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Creating Connections in an Isolated World adult learning behavioral science e-learning gamification instructional design motivation Apr 10, 2020

This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun. 

Although the virtual format allows students to participate from anywhere, one big...

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5 Tips for Creating Learner Personas adult learning behavioral science corporate training gamification instructional design motivation Apr 03, 2020

 

What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.

 

 

How are...

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The Most Boring Game Possible adult learning behavioral science game design gamification motivation narrative Feb 05, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification 

Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement. 

At Rutgers University, Delgado wanted to discover where excitement...

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Purposeful Play adult learning behavioral science corporate training gamification motivation Jan 08, 2020

By Monica Cornetti
President, Sententia Gamification

Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a...

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Deliberate Fun Chapter Excerpt -- Case Study: Sententia Gamification’s Learner Personas adult learning behavioral science game design gamification motivation Aug 26, 2019

by Jonathan Peters, PhD and Monica Cornetti

Sententia Gamification offers three levels of certification for the gamification of learning. Level 1 introduces learners to 30-step, trademarked process for gamifying a learning program. Level 2 fleshes out the process and guides learners through...

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Wake Up to a Back-to-School Sleep Challenge behavioral science gamification motivation Aug 14, 2019

by Monica Cornetti
CEO, Sententia Gamification

Favorite memories of summer?  Top of the list for me was a not-so-strict-bedtime schedule. We’d ride our bikes till dusk, play kick-the-can in the backyard with only the back-porch light and the moon to guide our way, home-made Kool-Aid...

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