The Gamification Report Blog

Can We Get Serious About Gamified and Game-Based Learning? adult learning behavioral science corporate training game-based learning gamification Dec 28, 2022

Monica Cornetti, MS-EDE
President

A great deal of research has concluded that play-based learning is genuinely and positively impactful on learning and development, and one can argue that humans learn best when at least one of these four provisions are present so that learners:

  1. Take an active...
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Create a Player Journey of Actions and Consequences corporate training game-based learning gamification instructional design Dec 27, 2022

Monica Cornetti, MS-EDE
President

When designing gamified or game-based learning for adult learners, your create a blueprint or player journey of actions and consequences. For each behavior that you want your player to do within your program, it is now time to think about how you...

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The Secret to Great Gamified and Game-Based Learning Design behavioral science game-based learning gamification motivation Dec 26, 2022

Jonathan Peters, PhD
Chief Motivation Officer 

What makes your learners tick? 

Gamified and game-based learning (GBL) design are effective tools to make training engaging and fun, because they use the dynamics of games, such as narrative, collaboration, chance, and...

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The Superpower of Alliteration: A Partridge in a Pear Tree. adult learning corporate training instructional design Dec 24, 2022

by Jonathan Peters, PhD
Chief Motivation Officer

When I was in second grade, there were 4 Jonathans. One, of course, got to go by Jon, one got Jonathan, one had to settle for Jonny, and since I have two first names, I was labeled “Pete.” And I was called Pete all the way through high...

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If Everything is Important, Then Nothing is Important adult learning e-learning game-based learning gamification instructional design Dec 03, 2022

Are you a business owner, training manager, Chief Learning Officer, instructional designer, curriculum developer, or learning architect? What are your thoughts on learning how to create fun and rewarding gamified experiences to engage employees to achieve the business objectives that are crucial...

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The Most Maligned Tool in our Industry adult learning corporate training e-learning gamification instructional design Nov 14, 2022

At Sententia we get regular requests for more tips, tools, techniques, and “how do I…” for PowerPoint.

What?

Every year, Jane Hart collects and analyzes lists of top 10 tools for learning. As a result of the 16th Annual Tools for Learning survey, this year she generated a list...

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What Song Triggers a Memory for You? Nov 09, 2022

When Foreigner’s song Juke Box Hero plays, I’m instantly transported to a camp meeting in British Columbia when I was 14. It was the first time I kissed a girl with braces. Her older sister had a driver’s license and was playing Foreigner while driving us away from the...

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