The Gamification Report Blog

Deliberate Fun Chapter Excerpt -- Case Study: Sententia Gamification’s Learner Personas adult learning behavioral science game design gamification motivation Aug 26, 2019

by Jonathan Peters, PhD and Monica Cornetti

Sententia Gamification offers three levels of certification for the gamification of learning. Level 1 introduces learners to 30-step, trademarked process for gamifying a learning program. Level 2 fleshes out the process and guides learners through...

Continue Reading...
Wake Up to a Back-to-School Sleep Challenge behavioral science gamification motivation Aug 14, 2019

by Monica Cornetti
CEO, Sententia Gamification

Favorite memories of summer?  Top of the list for me was a not-so-strict-bedtime schedule. We’d ride our bikes till dusk, play kick-the-can in the backyard with only the back-porch light and the moon to guide our way, home-made Kool-Aid...

Continue Reading...
Family, Fireworks, and Fun adult learning behavioral science corporate training motivation Jul 02, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

Visualize this:  It’s the Fourth of July in the United States. You are at a park awaiting the setting sun and the fireworks. You are sitting on a blanket and have a picnic next to you waiting to be consumed. And...

Continue Reading...
Power as a Key Motivator for Play adult learning behavioral science corporate training game design gamification motivation narrative Jun 26, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...

Continue Reading...
Every Profession that Designs Experiences For Others Uses Personas... Except Learning and Development adult learning behavioral science corporate training gamification instructional design motivation narrative Jun 13, 2019

Pretty much every profession that designs experiences for other people uses personas… except the learning and development community. Game designers, app designers, web page designers all rely on personas to determine what will appeal to their target audiences and what things they should...

Continue Reading...
What Can We Learn from the Marshmallow Tests for the Gamification of Learning? adult learning behavioral science corporate training e-learning gamification instructional design motivation May 14, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In our efforts to make learning engaging through gamification, we may trip over some unintended consequences. It turns out that there are some advantages to dry, boring lectures. 

It goes back to the famous...

Continue Reading...
A "Hold-Your-Pee" Game Mechanic? adult learning behavioral science e-learning game design gamification instructional design motivation Apr 30, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:...

Continue Reading...