The Gamification Report Blog
By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically...
By Jonathan Peters, PhD
Sententia Gamification, CMO
Have you had this experience? You’re tasked with creating a learning program. You’re told by company leadership that there is a problem that needs to be fixed via training. You write down what they are wanting, the learning...
This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun.
Although the virtual format allows students to participate from anywhere, one big...
What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.
How are...
We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?
TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement.
At Rutgers University, Delgado wanted to discover where excitement...
By Monica Cornetti
President, Sententia Gamification
Children learn as naturally as they breathe. Every day they observe and explore the world around them. Everything is new, everything is interesting, and learning is FUN! They process new ideas and information, and even if they do not yet have a...