The Gamification Report Blog
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
Remember back before the Virus? How did you spend summer holidays? Â
For many people, summer celebration and recreation involve the family—specifically, their children. They can’t understand why you would picnic in a park or l...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
I spoke at the Irish Game-Based Learning Conference this morning. Believe me, I would rather have been there in person if for no other reason than to be on their time zone (waking at 4:00 AM to speak does not fit my circadian r...
By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically ma...
By Jonathan Peters, PhD
Sententia Gamification, CMOÂ
Have you had this experience? You’re tasked with creating a learning program. You’re told by company leadership that there is a problem that needs to be fixed via training. You write down what they are wanting, the learning outcomes needed, and ma...
This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun.Â
Although the virtual format allows students to participate from anywhere, one big disadvantag...
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What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.
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How are Learner Personas Cr...
We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?
TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some interesting, amazing, and e...