The Gamification Report Blog
Monica Cornetti, MS-EDE
President
As a Gamification Designer for adult learning programs, along with SMEs and the Instructional Design Team, you will plan the elements and create the blueprint or player journey of the course. These elements include instructional objectives, assessment strategies, de...
By intentional design, the Sententia Gamification Level 3 Master Craftsman Certification is a 3-day Pirate Themed, immersive Master Mind event. From the location, to the food, scheduling of master mind vs. creative time, extra-curricular activities, and even the room set up, all are strategically ma...
This week we started a NEW virtual session of our Level 1 Gamification Surveyor Certification. Students in this session are logging in from all over the globe and the interaction is always lively and fun.Â
Although the virtual format allows students to participate from anywhere, one big disadvantag...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
In our efforts to make learning engaging through gamification, we may trip over some unintended consequences. It turns out that there are some advantages to dry, boring lectures.Â
It goes back to the famous “Marshmallow Tests”...
by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer
I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special: Â beer was...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
We LOVE dopamine. The release of this neurochemical in our brains rewards us when we do things that are/should be good for us and/or the passage of our DNA to the next generation. We feel pleasure, for instance, when we see a r...
Play, at least from an evolutionary psychological perspective, isn’t always smiles and unicorns. Watch any group of children playing, and you’ll see them push the boundaries. Boys will typically escalate “rough-and-tumble” play until someone expresses pain. And while girls stereotypically are less p...