The Gamification Report Blog
We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?
TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement.
At Rutgers University, Delgado wanted to discover where excitement...
by Jonathan Peters, PhD and Monica Cornetti
Sententia Gamification offers three levels of certification for the gamification of learning. Level 1 introduces learners to 30-step, trademarked process for gamifying a learning program. Level 2 fleshes out the process and guides learners through...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...
by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer
I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
The Navy SEALS have a saying, “If you ain’t cheating, you ain’t trying. (And if you get caught, shame on you.)”
This week, we added ten new game mechanics to Sententia’s Game Mechanics...
by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification
In-game economies are a common game mechanic in gamified learning programs; however, it is important to understand that people interact differently with economies based on their Motivation Profile. Without such an...