The Gamification Report Blog

The State of Gamification of Learning adult learning business objectives game design gamification Mar 18, 2020

We believe in the benefits of the gamification of learning, but that’s because we’re in the business. But what about gamification from the employees’ or learners’ point of view?

TalentLMS recently conducted their 2019 Gamification of Work Survey, and they discovered some...

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The Most Boring Game Possible adult learning behavioral science game design gamification motivation narrative Feb 05, 2020

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification 

Mauricio Delgado set out to create the most boring game possible and ended up discovering some interesting things about stimulating engagement. 

At Rutgers University, Delgado wanted to discover where excitement...

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Deliberate Fun Chapter Excerpt -- Case Study: Sententia Gamification’s Learner Personas adult learning behavioral science game design gamification motivation Aug 26, 2019

by Jonathan Peters, PhD and Monica Cornetti

Sententia Gamification offers three levels of certification for the gamification of learning. Level 1 introduces learners to 30-step, trademarked process for gamifying a learning program. Level 2 fleshes out the process and guides learners through...

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Power as a Key Motivator for Play adult learning behavioral science corporate training game design gamification motivation narrative Jun 26, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In the first-ever empirically-based taxonomy of human needs and desires (how’s that for an opening line), Steven Reiss, PhD identified 16 Core Desires that we all have. These Core Desires motivate us to do certain...

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A "Hold-Your-Pee" Game Mechanic? adult learning behavioral science e-learning game design gamification instructional design motivation Apr 29, 2019

by Jonathan Peters, PhD
Sententia Gamification Chief Motivation Officer

I recently read an article about creating engagement at events in a manner that people put the needs of the group ahead of their own. The author mentioned a bar in College Park, MD, that had an innovative beer special:...

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Espionage, Subterfuge, and Double Agents adult learning e-learning game design gamification instructional design Mar 11, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

The Navy SEALS have a saying, “If you ain’t cheating, you ain’t trying. (And if you get caught, shame on you.)” 

This week, we added ten new game mechanics to Sententia’s Game Mechanics...

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Using an "In-Game Economy" in Your Learning Programs behavioral science e-learning game design gamification motivation Feb 04, 2019

by Jonathan Peters, PhD
Chief Motivation Officer, Sententia Gamification

In-game economies are a common game mechanic in gamified learning programs; however, it is important to understand that people interact differently with economies based on their Motivation Profile. Without such an...

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